Tag Archives: recap

Ta’nar PF2: Session 5

We talked 6 dwarves into carrying the entombed Artalava out of the sewers and to the Tower of the Gift in the hopes that Lord Rannick could help. It took some convincing, but the guards let some of us past where we (Hadrion) explained everything to Rannick: the Alchemists’ Guild’s involvement in setting the bombs, what was going on with Elios, the Guild of the Falling Leaves’ cube entrapping Artalava, everything. While he took it all in, he sent Tokalo to the armory to get a more appropriate weapon for his new fighting stance.

Meanwhile, Raksha went back ‘home’ to gather intel on breaking into the Alchemists’ Tower. She traded her alchemical fuses and her month’s quota of dessert for a distraction and was able to steal a map from Mushi’s quarters. The real trick will be returning it leaving Mushi none the wiser.

Rannick agreed to cooperate against Elios as long as there was hard evidence and sent us off with a few elixers and a Warhorn, which would summon a squadron of guards.

We regrouped at Woolrin’s Tale and made our plans. There were three entrances into the Alchemists’ Guild, and after deliberating through each of them, we set off for the sewer. If we survived all the traps, we’d enter 3/5ths of the way to our target: the Grandmaster’s Workshop.

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Invisible Army – Session 4

Rapiel led us to a small, circular tent that had a long line of people waiting outside its door. That line was halted to allow us to pass, and those nearest the door were visibly relieved at the delay. Not good. We had a brief discussion, and Thranduin nobly agreed to enter the tent with me. The door snapped shut behind him, and we found ourselves stumbling about in utter darkness. I made a globe of light appear in my palm, but it shot up into the sky and lit up the entire place. We were standing in a large, grey wasteland – much larger than the size of the tent we entered.

Felix was there, tapping his cane on the ground and chiding me for breaching the terms of the contract. I asked about that, because I hadn’t seen any contract, but Thranduin pulled out his ticket and read off what it said. My worst fears were realized when he got to the end and it saying that the bearer agrees to pay the remainder of dues with his life. Hearing Cassandra’s future was so not worth it!

I tried to wiggle my way out of it, but he would not relent. In my desperation, I started offering him any life but my own, and I’m ashamed to admit that I even briefly considered offering Thranduin. Thranduin, who has been such a loyal friend that he entered the tent under no compulsion other than the goodness of his heart! Felix finally settled on a price in exchange for my life. I was to deliver him 100 souls. Trade my life for a hundred others? When the chance of escape was made in such blatant terms, I knew there was no way I could agree to it. I would rather die than subject a hundred others to this hell. And if that was my option…..I raised my hand to him and blasted a blazing bolt of fire at him, striking him in the chest!

A skirmish ensued. Thranduin threw a flash of light into his face, which left Felix slashing and stabbing blindly with his sword. I threw another firebolt at him, which melted a portion of his face off revealing strange bone spurs where his chin should have been. Thranduin hacked mercilessly at him with his axe while I tried to fire my new Wilk’s Laser Pistol at him. (If I survive this, I need to practice shooting!)

Felix pulled away momentarily and brought his offer down to 50. 50! That’s fifty too many. I’m determined to put an end to this horrid slaver or die trying. If I end up spending the rest of my life serving honeycakes (or being served AS honeycakes!), I want to do it with the knowledge that I tried to save everyone and that I gave it my entire effort. After refusing him, he cut my blaster in half and sliced through some of my armor. I recognized my end drawing near, but I was oddly at peace with it all.

Then we saw a sliver of light cut through the wasteland near us. I think it’s the door! Decision time: do we flee the foul skeletal creature we’re fighting, or do we slay it now and end its reign of soul-stealing?

Invisible Army – Session 3

It turns out that we truly HAD stumbled into a carnival, but it was the weirdest one I’ve ever seen (not that I’ve seen that many!) We were promptly greeted by a young man who introduced himself as Felix and his flower as Andromedin. He told us about the various attractions and sold us a few tickets. He also provided valet services for Ajax….if you consider a two headed dog named ‘Bones’ sitting on the Glitterboy’s feet a type of valet service.

We wandered the carnival and tried a wonderful treat called a ‘funnel cake,’ which tasted amazing but left me hungry for more. Not in sense that it wasn’t filling…I mean, it wasn’t. But not at all! Even though the thing was bigger than my face it was like I hadn’t put anything in my stomach. I took a look around for magic and the place was flooded with it. Between that and being smack dab on a ley line started making me wonder what was actually going on.

But despite those misgivings, we gave a valiant effort at the ring toss game. Cassandra and I both walked away winners having gotten one of the three rings on, but Thranduin either wasn’t lucky or wasn’t as skilled as we were (he talked big beforehand though!). Another odd thing happened after the ring toss. Thranduin made an offhand comment about needing more tickets, and Felix was there right behind us. I certainly didn’t hear him sneak up behind us, but even still, there he was – and all too eager to sell more tickets.

We all entered the fortune teller’s tent, but Thranduin took one sniff of the intense incense and left. Not sure where he went, and honestly, I didn’t care all that much. My attention was arrested by the woman shuffling a deck of cards and offering to tell us our futures. Now, let’s get something straight. I’m not the type of guy who believes in all that, but there was some serious magic going on at this carnival, so I figured that if anyone could divine the future, this lady might.

She drew three cards for me and explained what each card meant. All of it was pretty grim, from Ajax falling to a message from ‘the Devil,’ to seeing myself hanging from a gallows. As I watched that last image, I could almost feel the rope around my neck! It may have just been my imagination, but I found myself seriously doubting my doubts about her veracity.

She offered to also read Cassandra’s future, which she agreed to. I opted to stay for it too. Some of my future had Cassandra in it, so I wondered if I might see more of my own. I wondered for a moment if I’d have to pay to stay, but she never said anything, so I figured it wouldn’t hurt. Her future didn’t seem as grim as mine. I got the impression that there are some serious decisions and choices in Cassandra’s future, and her decisions may mean life or death for me and Thranduin.

As we left, a masked man grabbed me and said that Felix wanted to talk to me about me being over my ticket limit. The little bit of uneasiness in my stomach suddenly increased tenfold as I realized that I really should have paid to stay for Cassandra’s future! Rapiel said that I could have a few words with my companions, and I used that time to give Cassandra and Thranduin the recovery roses. If I was going down, I didn’t want to cause their demise too.

We left toward Felix’s and I caught the briefest glimpse of a sign over a new attraction, “Coming Soon – Brent’s Honeycakes.” This can’t be good.

Zaharets: Session 1

The five of them, Kenin, Famia, Bet, Shem, and Azor had been journeying togethers as Jackals for some time and recently found themselves arriving in Orsem Yahan where they were hoping to find employ. The various traders in town were worried about recent attacks that had taken place, and the town leader, Nomar, explained that two caravans headed North had been beset by local bandits, otherwise known as Wolves. In the most recent attack, a Trauj warrior by the name of Bai had managed to escape after slaying a number of them.

The five Jackals agreed to pursue the Wolves and easily followed the tracks to a cave hidden being a cascading waterfall. Leaving the sunset behind, they stepped into darkness and were greeted by the smell of blood and death. They found the Wolves, but they had been slain by something else…ancabars! The surprise attack by the burrowing spider-like creatures was as quick as it was vicious, and Bet was almost taken alive down one of the ancabar’s tunnels. But the Jackals emerged victorious.

After scavenging bits of black coin and examining the Serpent-like tattoos each of the bandits wore, the party descended into the tunnels and discovered an ancient complex. The party momentarily split, with Shem and Azor finding a massive mosaic map while the others broke a pulsating orb of corruption. The explosion drew the attention of a large group of undead, and Famia, Bet, and Kenin fought a retreat until they were bolstered by Shem and ???. Shortly thereafter, the undead were put to their final rest.

Curiosity getting the better of them, they traced the undead’s tracks back to a room housing a large, stone sarcophagus. There they also found the skins of the missing caravan. Disturbing the sarcophagus brought forth a fierce battle against a potent spectre. Again, flesh and blood prevailed against the dead, though the battle was closer than any cared to admit.

Licking their wounds, the Jackals returned to Orsem Yahan where they got some much needed rest in the barracks.

The Devil’s Spine: Session 13

  • Met the Master
  • Negotiated trade
    • Piece of Master resides in Dav in exchange for Impossible Blade
    • Traded 2:1 artifacts for Queen’s Scepter
  • Carried to surface by Erulian
  • Leena brokered deal to gain access to datasphere
  • Burris surprise-attacked everyone
  • Odd electrocuted Burris into the pit (stealing his shin the process)

The Devil’s Spine: Session 11

Feeling well rested after spending three days in the room, the party took a closer look at the synth tube.

  • teleported to end of hallway. Metal walls, floors, ceiling. Mirror at far end
  • Mirror made of fluid. rippled upon touch (Xenath?)
  • Reaches in and pulls lever, narrowly escaping injury as trap is released
  • Enters burial chamber, explores
  • Opens door at far end revealing blue shimmering barrier
  • Remotely activates it, opening the door
  • Steam vents to left, open area to right
  • floating brains – attack!
  • wait, no, let’s talk. Xi calms them down.
  • exchange cyphers for information
    • happy juice cypher
  • Leave then sneak back and into side room
  • turn on machinery, turn off steam, sense alarm
    • SplitA
      • convince erulians to activate machinery, disable steam then enable steam
        • Exchange Visage Changer cypher for assistance (rolled up in tube)
        • Large vessel
        • Corrupted power cells are in failsafe
        • Scheduled a disable then enable
        • Found map of place
    • SplitB
      • safely pass through steam
      • find enclave of more erulians
      • convince them to take them to their Master
        • call them ‘Small Lumps’ and ‘Big Lump’
        • traded for memory recorder cypher
  • Joined together once more, they approach the master